The Realm aims to challenge the current limits of VR experiences by creating an immersive installation which is not only accessible to multiple users simultaneously, but that is also fundamentally affected, generated and evolved by users.
Taking a behavioural and user-centred approach to VR experience design, we aim to explore social interaction between ‘virtual’ and ‘real’ agents in an imaginary world – one which goes far beyond mere observation, representation or simulation. Moreover, we aim to understand how users intuit behaviours and social cues and how these feed back into the system.
Harnessing the immersive power of VR, combined with programming languages drawn from collective behaviour, neuroscience, sound design and generative art, we place the user at the heart of a dynamic system, interacting with it through embodied and social experience.
Further into the future, we aim to extend the immersive experience into the physical world, through integration of a semi-immersive gallery installation, connecting those inside VR with those outside.
As a voyage of discovery and user co-creation, the installation emerges through a process of trial and error. The design process follows an iterative process of user testing and development to create human-centric experiences which convincingly merge natural and artificial life forms.